
I always crack Dirty Harry jokes when I use it, it hits like a truck, and I can sneak it into casinos. I think of Gordon Freeman's revolver instead. 357 Magnum, I'm not thinking about a Colt Peacemaker when I think.

Anything you can do with the pistol you can also do, but better, with a suppressed 9mm or 10mm, and the SMG is just a thousand needlepricks sprayed randomly around the room. These weapons are fucking useless as anything but early game vendortrash. (Also the projectile's hit detection can be shit at times.) Simply because the Holorifle doesn't contribute to "You'll Blind Somebody", which the YCS/186 frequently achieves with headshots. Cowboy boosts its power to a very respectable amount for a weapon that costs 1 cap per shot. Just because there's other high-powered rifles besides the Survivalist's Rifle and the 12.7mm SMG does good as a high damage-per-shot automatic weapon.Ģ0 gauge - Lever-action shotgun. Vance's SMG is one-handed, uses cheap ammo, and has high DPS.ġ2.7mm - 12.7mm submachine gun. Really, if you have All-American, you don't really need Maria. It's better for close-range stealth than the 12.7mm.ĩmm - Vance's 9mm submachine gun. Incredibly durable, can be scoped for greater accuracy, and its ammo is fairly cheap and powerful. Microfusion cell - Elijah's advanced LAERīBs - Abilene Kid LE BB gun (Just chose the best out of two.) Missile - Annabelle (Just chose the best out of two.)Īlien power cell - Alien blaster (Only one.)Īrchimedes II charge - Eluclid's C-Finder (Only one.)Įlectron charge pack - Sprtel-Wood 9700 (GRA) 50 MG - Anti-Material rifle (GRA) (Obviously.)Ģ5mm grenade - 25mm grenade APW (GRA) (Just chose the best out of two.)Ĥ0mm grenade - Red Victory grenade rifle (Didn't use 40mm grenades yet.)


45 Auto - ALSID (A Light Shining in Darkness) 308 round - Christine's COS silencer rifle
